I live in Austin Texas, which is a nice place to be. I am married and have two sons, so my life is pretty hectic. Life is full of surprises, and you never know where you’ll wind up, or what you’ll be doing. I consider myself lucky to have worked in this crazy industry all these years, doing what I love and to have worked on fun games with some awesomely talented people.
Professional Skills and Qualifications
I created the Design Department at Aspyr Media Inc.. As the Game Design Director, I oversaw a staff of 12 Designers and several contractors for three years. My duties included game vision, recruiting, planning, hiring, training, and overseeing designers I assigned to multiple projects as well as working with other directors to staff projects with appropriate resources. Additionally, I created and maintained numerous game documents such as GDD’s, held high level contacts with executives at third party companies, and maintained management over my department.
- Led teams in creating PC and Playstation console game titles.
- Created schedules for developers using SCRUM / AGILE.
- Developed, pitched and maintained game design documentation such as GDD’s, pitches, executive summaries, and other documents required for creating software.
- Created and shipped 17 computer games.
- Created and published 2 RPG games.
- Scripted code using proprietary computer languages.
- Designed and implemented crafting, treasure and combat systems for MMO’s.
- Built levels for many games using proprietary editors and world builders.
- Planned, scheduled, and implemented projects.
- Interviewed and hired employees.
- Communicated effortlessly with management and staff.
- Strong creative, analytical and design related skills.
- Avid gamer and table-top roleplayer for over 20 years.
Applications: MS Office, MS Powerpoint, MS Project, MS Word, MS Excel, MS Access, MS Expression 2, Alienbrain, Perforce, Soundforge, Confluence, Jira, Bugzilla
Operating Systems: Windows7, Vista, XP – Mac OS X
Professional Experience
B.A. Studios
Founder June 2010 – Present
- Created Polyverse Roleplaying System Core Rules
- Created Polyverse Heroes
Nemesis Games
Co-Founder and Vice President April 2009 – September 2011
- MMO Gargantua (shelved)
Aspyr Media Inc.
Game Design Director Jan 2006 – Feb 2009
- SimFriend (EA contracted game)
- The Sims Castaway Stories (PC/Mac)
- The Sims Pet Stories (PC/Mac)
- The Sims Life Stories (PC/Mac)
Pixel Mine Productions
Creative Director Sept 2004 – Jan 2006
- Contracted with Iron Will Games to produce Talazar’s Revenge, the first expansion for Ashen Empires, a fantasy MMORPG.
- Designed all of Talazar’s Revenge features * Coded new spells, quests, and events with propriety code similar to Lua.
- Talazar’s Revenge included all new features — snow covered terrain, five towns, monsters, quests, and dozens of new weapons and armor.
- Re-designed and expanded many of the weapons for Ashen Empires.
TKO Software Inc.
Lead Designer Oct 2003 – Sept 2004
- Worked on Ashen Empires, a Fantasy MMORPG, as Lead Designer * Coded new spells, quests, and events with propriety code similar to Lua.
- Managed the design team, and scheduled their tasks.
- Coded skills, spells, objects and other functions using proprietary code.
- Designed and implemented NPC dialog and history relevant to the world of Ashen Empires.
Asylumsoft Inc
Senior Game Designer Jan 2003 – Oct 2003
- Senior Game Designer on Dransik, a Fantasy MMORPG.
- Coded skills, spells, objects and other functions using proprietary code.
- Designed towns, spells, and the complete magical crafting system.
- Created towns, dungeons, dialog, and game areas in the world.
3DO Company
Senior Game Designer 1999 – 2001
- Designed and implemented levels for PS and PS2 projects.
- Coded objects, creatures and other functions using proprietary C derived code.
- Created world design, mission design and level design.
- Game Credits: Playstation game Crusaders of Might and Magic, Playstation game Warriors of Might and Magic, PS2 game Navy & Marines (cancelled).
Origin Systems, Inc.
Project Director, Lead Designer, Game Designer: 1991 – 1999
- Planned projects on numerous Windows and DOS products.
- Created world design, mission design, level design and conducted research for projects.
- Coded scenes and events with propriety code and scripted npc dialog.
- Game credits: Ultima Online The Second Age, Privateer Online (cancelled), Crusader: No Regret, Crusader: No remorse, Action game of the year 1995 (CGW), Wings of Glory, Silver seed, Ultima VII — Serpent Isle and Ultima VII — The Black Gate.
Education University of Texas, Bachelor of Arts
References Available Upon Request
